What does all this mean for your retail business?
In the new digital era, it's clear that those who fail to keep up with the times will fall behind. The rule is adapt quickly and thrive. So what can retailers do to stay ahead? Here’s what our research says:
Gen Z’ers see shopping as an experience, not just a purchase.
They don't want a boring 2D online shopping process that leaves them guessing whether or not a product is right for them. They want interactivity, creativity, communication, clarity and fun. That's where 3D experiences come into play.
Research by
Gartner shows that 30% of Gen Z shoppers stated that augmented reality (AR) experiences would improve their shopping experience, and perhaps this is why brands are quick to on-board the technology.
One vibrant example of this is
our collaboration with high-end fashion brand Gucci that helped solidify its position as the No.1 luxury brand among Gen Z and millennials in 2020. By adding proprietary try-on technology, Gucci capitalized of the "for-the-gram" demand for the young audience.
While working with WANNA, Gucci’s end goal was attracting new customers, engaging dormant users, and increase product activation via AR.
Add interactive
AR experiences
Increase in the number of users
Increase in average session time
Increase for 1 photo conversion when a user tries on 10.9 shoes.
Digital natives became able to try-on virtual shoes that gave them that luxury style and exclusivity. In turn, this formed an exclusive shopping experience that helped transform browsers into buyers.
However, Gucci is not alone in embracing our AR technology. Sustainable shoes and clothing company,
Allbirds is also a fan. When the brand added try-on tech to their repertoire, Senior Product Manager, Chris Peters, stated that "customers love the ability to try on shoes at home" and leave 5-star reviews as a sign of confidence.
Our recently released SDK is empowering more brands than ever before to add AR to their shopping experience. One brand that took up the challenge was
IWC watches, a company with a distinct plan to integrate and improve the customer experience. IWC, focusing on Gen Z, sought to access the growing market of young investor of luxury watches. Adding WANNA SDK, they created a digital-friendly experience that brought watch tech into the AR world.
Adopt a personalized
approach
The modern consumer doesn't want to feel like they are a number. They want to feel that their purchase matters and it is unique to them. But what does exclusivity mean to Gen Z?
Adding personalization is no longer a nice-to-have, it's a must. To get that personalized luxury experience, brands are having to work harder than ever before to adapt to the move from the dressing room to the online basket.
For some, it may mean delivering AI-based experiences that offer product recommendations such as Amazon's powerful, "You might also like…" AI tool. For others, it means the ability to customize a product digitally, tailoring it to a particular customer.
Japanese men's fashion brand Kashiyama discovered this for themselves when they onboarded technology by Threekit. Their online store allowed users to tweak the suits they offer, creating a digital shopping experience that feels like stepping into a tailor's, giving that element of luxury.
But it's not just about the front-end experience. Such technology also empowers companies to understand customer preferences more clearly and develop their product lines based on demand.
In addition, early studies suggest that the 3D digital asset experience delivers a powerful purchase incentive as consumers feel a deeper connection to the product.
Gamification is mainstream
Forget about that teenage gamer stereotype. Now, gamification is a key and growing strategy across all retail areas. The element of play helps consumers become involved with the brand, it's an entirely new platform for interaction. Games such as Animal Crossing, Pokémon Go and Sims serve as proof to just how widespread gamification is.
This interactive experience highlights that Gen Zers don't just see luxury as something expensive. Instead, luxury is innovative, unique, and a genuine experience.
Create virtual goods as standalone commodities
Just like cryptocurrencies revolutionized the financial world, digital ownership of commodities is growing. This drive to own digital assets can be linked to the "digital lipstick effect," an upgrade on the low-tech "lipstick effect," where consumers spend on small luxury items even during economic downturns, like a luxury lipstick instead of a designer coat.
Take, for example, Gucci's "The Virtual 25". These are luxury sneakers released by Gucci that consumers can try-on and buy. But what makes "The Virtual 25" different? These exclusive sneakers are ONLY available as digital assets. They can be worn in virtual worlds, VRChats, and online games (Roblox), but the buyer doesn't receive a physical pair of trainers in the real world.
Virtual sneakers represent a new wave in digital assets. An in-vogue item that invites new consumers to discover the brand, with the intention that one day they will become purchasers of much more expensive items. The allure of exclusivity is what makes "The Virtual 25" so effective, and this is something that retail brands need to pay attention to in the future.
But what do games have to do with retail? By adopting the mechanics behind gaming, retail brands can engage consumers in a whole new way. Even luxury fashion brands are getting in on the action—literally. For example, Balenciaga's Spring 2021 Fashion Show created an immersive experience, in their first-person-player game "Afterworld: The Age of Tomorrow." In it, the player is taken on an adventure to 2031 and observes the world of fashion.
AR isn't only for online purchases; it's heading instore too.
Gartner's 2020 Consumer Pandemic Attitudes and Behaviors Survey indicated that 50%+ of consumers actually miss shopping instore. While the pandemic making in-store shopping more complicated and delivered a boost to digital, it doesn't mean that in-store is dead. No! It's evolving.
Now, before heading instore, consumers can try on products at home so that when they visit the brick and mortar building, they know what they are looking for. In addition, companies can install AR-powered services instore to facilitate try-on and help the customer see how the product really looks.
For example, Burberry introduced an AR in-store experience in Harrods to launch its new Olympia bag. Via an in-store QR code, customers could watch the Elphis statue walk around the store, take selfies and share with their friends in what Burberry described as "latest in a series of activations exploring the relationship between physical and digital experiences to create exciting new concepts for our community and enhance the luxury experience."
But this isn't just about looks. This technology can be harnessed to deliver more accurate analytics to companies, such as try-on diagnostics, information about a consumers likes and dislikes, and which products consumers are trying more off. By analyzing the gaps and trends, brands can better understand their customers and deliver more tailored services.